Pedestrian Dynamics Video Tutorials: Getting Started Series


1. Build your first model (3:18)

Learn the basic steps to build and run your first Pedestrian Dynamics model.
• Draw obstacle and Entry\Exit area elements in the model layout
• Run the model
• Adjust when an agent is created in the model


2. Drawing elements (4:32)

Get familiar with the layout interface to build your model.
• Use the toolbars to draw elements in the layout.
• Work with the drawing modes: Pan, Select and Move
• Draw elements with different shapes in the layout
• Work with snap to grid


3. Building the infrastructure (3:43)

Learn how to build an infrastructure with height differences, ramps and levels.
• Raise or tilt walkable area elements to create different heights in one Height Layer
• Use height layers to model multiple floors
• Use the layers panel to control the visibility of the height layers
• Use infrastructural elements such as Stairs, escalators and Moving walks


4. Working with activity locations (4:31)

Activity locations are used to model activity areas.
• Agents enter and exit the model at an activity location
• Activities take place at activity locations drawn in the layout
• The activity time property of the location determines how long an agent stays at the location


5. Defining behavior of agents (3:00)

Get familiar with the Agent input form in which you define the agent profile, activities, activity routes and agent generators. These settings determine when and how many agents are created, which routes they can walk through the environment and corresponding walking behavior.


6. Agent activities and routes (3:44)

Learn more about how the agent activities and the activity route determine the route an agent will walk in the environment.
• The activity route is an ordered list of activities
• Activities take place at activity locations drawn in the environment
• A rule needs to be selected how one of the activity locations is chosen


7. Generating agents (3:41)

Learn how to control when and how many agents are released into the model. You will get familiar with the different settings of the agent generator form. 
• The generator also assigns an activity route and profile the each of the agents
• How the repetitive setting and arrival list can be used to create  arrival patterns


8. Run simulation and experiments (2:37)

Learn how to use the run controls for test runs of your simulation and set up an experiment using the experiment wizard. You will learn that the experiment wizard:
• Is used to define different scenarios, with different run length and model parameters
• Is used to determine which log file are created


9. Analyze output (2:42)

Learn what elements and tools are available to analyze the results of an experiment.
• You need to load both the model and the output file
• How you can create density and frequency maps
• How to draw flow counters and plot the flow over time 
• How to use the result player to replay the results


10. Import a geometry (3:51)

Learn how to automatically build the infrastructure of your model based on a CAD or CityGML geometry. You will learn how to:
• Place a background image in a height layer
• Use the CAD import tool to create the infrastructure based on your CAD geometry


11. Problem solving (4:03)

If mistakes are made building the infrastructure the yellow errors message box can appear when running the model. You will get familiar with the ECM network, the automatically build routing network and learn to
• Understand what type of routing errors can occur
• What solutions might solve a problem in the routing network


12. Transportation elements (6:59)

Learn how to model stations with for example trains and buses.
• How a time schedule is created for the transport elements
• How to generate agents based on the schedule of the transport elements
• How to model the platform  and define the wait activity
• How to define the board and alight activities


13. Stands elements (5:18)

The special stands elements can be used to easily model a seating area or a large stadium. You will learn
• How to draw trapezoid shaped stands to create oval shaped stadiums
• How do use the different stands elements such as stand portal and stands stairs
• How to create ingress and egress routes