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Using Pedestrian Dynamics®

When the scope and purpose have been defined, performing and evaluating a crowd simulation can in general be divided in four phases. The following unique features of Pedestrian Dynamics® support you in each of these phases.

Fast model creation

Drawing Tools

Contains an extensive set of drawing tools to create, modify and classify infrastructural elements and activity locations within an environment. Graphical user interfaces are used to modify specific properties.

Model Import CAD

Supports many industry standards like CityGML, CAD/ DXF, XML, ADO, ActiveX, 3DS and VRML for importing data and drawings.

Visualization

Integrated 2D & 3D modeling and viewing.

ECM

By applying Explicit Corridor Map (ECM) technology the software automatically creates a unique innovative data structure which represents the continuum walkable space of a multi-layered environment. This state-of-the-art technology originates from the advanced gaming industry and allows Pedestrian Dynamics® to quickly steer and generate paths for a large number of people.

Scenario preparation

Autonomous Agents

People are represented by autonomous agents. Each agent contains unique properties and preferences which are generated from a group profile. The intuitive graphical user interface makes it easy to define group profiles with predefined rules as well as user defined rules.

Activity Planning and Scheduling

The global routing of people is based on activity planning and scheduling. Within the simulation people are routed between an activity goal and a destination.

Experiment Wizard

The experiment wizard for setting up multiple scenarios with different properties saves you valuable experimentation time. The scenarios can be run subsequently.

4D Script

Besides a large number of predefined rules all settings are fully customizable. A powerful and easy to use scripting language gives you the possibility to easily define your own rules and settings.

Simulation and visualization

Large Crowds

Dynamic routing, steering and simulating a high volume of pedestrians. Pedestrian Dynamics® plans visually convincing paths through a crowded environment. Global routes are calculated based on the least-effort principle. The routes are dynamically updated using actual density information ensuring a realistic spread of flow over the environment already on a global level. A collision free corridor around a global route is used to handle a broad range of other path planning issues, such as creating smooth paths and avoiding obstacles. The approach is fast, flexible and allows for a great number of extensions.

Modify on the fly

Change the settings of your model on the fly during the simulation.

Dynamically changing conditions

Adaptation to dynamically changing (local) conditions. As in reality the situation can change during the simulation. The ECM data structure can be updated locally in real time. This allows the modeling of changing weather conditions like rain, collapse of a part of a building, spreading smoke, incidents, partly blocked routes and many other incidents or situations that can occur during the simulation run.

Agent based and discrete event simulation

Combines agent based and discrete event simulation. Autonomous agents are routed through a continuum space while discrete events are used control other occurrences like activity properties, train arrivals and incidents.

Microscopic and mesoscopic

Use different levels of detail by using a combination of a microscopic and mesoscopic simulation approach.
Fast simulation runs by taking advantage of multi-threaded computing.

2D & 3D modeling

Instant 2D & 3D visualization showing you results right away.

Analysis

Footstep logs

Automatically save a great number of statistics including footstep logs. Consequently, results can be defined, analyzed and compared even after a scenario has been completed without having to re-run scenarios.

Output module

The integrated output module allows you to define statistics like density, frequency and crowd pressure maps, travel and queuing times graphs, pedestrian counters and flow rates graphs.

Output module

Easy movie playback and recording.

Results and benefits

Based on the results of your analysis you are now able to make validated decisions regarding the design and operations of your infrastructure or potential risks with subsequent plan of engagement for events involving large crowds. Due to the amazing visualization you are also able to convince all stakeholders of your infrastructural solution or plan of engagement.

2D and 3D frequency maps

Density graph

2D and 3D density maps

Travel time visualization

Flow counter graph

Travel evacuation times graph

INCONTROL Simulation Solutions offers you Pedestrian Dynamics®, a state-of-the-art crowd simulation software application for every need. Don’t speculate…Simulate!

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